Feedback of this post was typed while playing.
Standard DifficultyLaboratoryS01Took a while to load the lights in the map. Let's do this! Ooh, that darkness effect at the start.
Aww, the walls are collision.
USP with 8/12 ammo? OCD... ah, its to teach reloading as mentioned in the text box. Noticed that the reserve ammo doesn't change UNTIL the gun is fully loaded.
I managed to get past without Barrier by just jumping across. Why Barrier?
Went down, grabbed the extra USP ammo and also grabbed the flashbang.
Died because I tried to mess around in the chemicals, have to start all the way in the beginning. I now realize its because I won't get a health pickup.
This time I used Ctrl+Jump to get across properly the 1st part. It woulda been nice if you told me that you have more mana pickups than health pickups, Mr Guard.
Took about 28HP to get onto the box of the 2nd radioactive part via jumping.
I think you should make the 2nd guy come down the stairs once you've picked up the Self Repair. Grabbed the next mana orb.
Checkpoint! Haha, fashionable.
"You shall not pass" doesn't trigger until you already get shot at apparently. Also, using the Uzi secret, I could get across and bypass all the dialogue.
Curse the 360 vision on getting spotted. Lost the flashbang, oh well.
Knifed the next few guards, went down to the barrier, then up. Can't stealth past these guards because I lost the flashbang from earlier.
Shot them down with Uzi. One of them responded and fired 10 damage, the other just looked up dumbly while I killed him. Knifed the next one.
Checkpont!
==at this point I left the game as Bencelot let me have a campaign progress reset, I did it properly and keep the flashbang==
Might have been possible to get a x8 stealth kill after crossing the broken bridge, but I guess I was too obsessed with walking, so its x6, then x2.
Killed the next 2 guards, x4. Flashbanged the next two, x4. Last one can't be reached, so x2. Checkpoint!
Coulda done a x6 here, but I was a bit too conservative.
Grabbed the shotgun. Can I keep my Uzi instead is one of my thoughts.
Aww, not possible to stealth the next part, cost me a lot of health. I went back to take my Uzi, thank you.
Jumped onto box, took about 1-2hp damage. Listened to NPC, jumped across boxes safely.
Checkpoint.
Holy shit that guard spontaneously turned behind by timer, almost got caught.
Attempting to stealth kill them all. That medkit placement is awkward; players may get caught because they think they can just run across and pick it up, only to find a popup box appearing and killing the momentum.
Stealth killed all the guards except the one looking at the control panel; he had more than 100hp so that took me by surprise. The last 3 guards in the center I had to use flashbang which I grabbed. From a previous playthrough, I was caught while trying to get to the flashbang when the guards changed direction. I did trip a laser later, but none of the 3 center guards responded as I was still on top of the ledge.
Cleared Outbreak, proceeding.
Aww, he died. Also, that explains that missing guard, I wonder if he could've been killed and change the dialogue.
OF ALL THE PLACES, YOU DIDN'T PUT A COLLISION ON THAT LAST LEDGE WHERE THAT NPC STOOD?!!
I heard the "Objective Collected" sound after the victory trumpet played, looks like SubwayS02's first bomb is activated automatically in singleplayer.
SubwayS02Mentioned in feedback, but initially I went right instead of north.
Hmm that's odd, no NPCs this time compared to the 2-3 player playthrough earlier today. WAIT A MINUTE, MY CHARACTER'S PROGRESS SKIPPED TO BOMB#3 while starting in Bomb #1!!! Restarting didn't fix this issue. My progress in Subway is NOT recorded.Okay picked up the Ruger. That pipe in the way is annoying, but I suppose its there to prevent pushback.
Cleared the first half of the guards, but I had to trip the wire to lure the next guard out. After that I got onto the train itself and tried to snipe the next 2 guards, but couldn't see them. I hit one of them and killed him, he fired back once. The other one I went close, and then killed the last 2(stealth one).
Checkpoint! Bouncing Bullets. Out of ammo, so I scavenged the M3 Supers. Collected the HP/MP without tripping off the guard. 3 BB hits, 89HP. Grabbed the flashbang.
Another 3 BBs for the next guard. 74HP. Another 3 BBs, 64HP. Grabbed HP. BB'd the Ruger guard, but screwed up the shogun guard. 40HP. Went back to grab mana via boxes. Healed. BB'd last guard. [EDIT: I managed to get a x8 stealth kill for the last 4 guards on my next run via the secret subway method, then I used Ruger.]
Checkpoint! Healed up; I was low on MP. I'm aware of the charge and FF explosion method, but I decided to take the slow route. I died at the last 2 guards.
Can't go back to pickup the flashbang again or the HP/MP pickup. LAME.
Tried again. Wow, this section is definitely too hard, especially since BB is inconsistent and I actually got shot by the rightmost guard just as I went down the stairs at full sprint. I'm at 9hp 89MP. Healed with SR -> 98 58. [EDIT: I managed to Ruger a few of the guards, one of them was even considered a stealth kill!]
Went up the secret zombie spawn to check for stuff, nothing in there. Aww. Triggered bomb and killed zombies. The tripwire ended up being annoying because the zombies keep spawning through it.
Rode the bomb to the Tasers(I knew it beforehand). If I didn't ride the bomb, I could instead buy 2 Loafers and blow it up with the Spas. I can see newbies potentially rebuying a Spas instead of picking it up if they died in this section. Shoulda bought a Flashbang before I proceeded but oh well.
Killed the next 4 guards with Spas; two via the tripwire, the remaining I don't think they were notified. Then Rugered three more. Deliberately tripped the wire, no response from the center guards. I bruteforced the remaining guards with Ruger instead of Spas, turns out the Grenade didn't work as I had hoped. The yellow guards talked about masks with mics, but it would be nice if they made it even more clear they can alert other guards. Apparently the checkpoint was already triggered before I got there. [EDIT: The first 4 guards were all alerted.]
Picked up my Spas before going to Bomb #6, and noticed a guard who said he'd help but he hurt his back lifting test tubes haha.
Screwed up bomb #6 because I tried to find a pattern, only to realize the initial guards were too tight, shoulda used my Tasers & nades instead.
2nd or 3rd try. Wow, this section is way too hard and it doesn't look like I can bounce the nade off the wall I want. And why would you give me a Ruger in this section?! That's the worst weapon you can give me in there! Cleared it with BB and a lot of Barriering.
Cleared the bomb. I can jump my way back.
Additional note: I completely didn't notice the NPCs when they talked during the Outbreak bomb sections.
Issue: I have a 15 ammo Uzi. I pick up another 15 ammo. I reload. I still have 15 ammo but 0 in reserve. With this kind of ammo system this is something a lot of players would complain about.
DowntownS03
THIS IS A COFFEE SHOP?! That neon "XXX" suggests a strip club!
==I restarted here because I thought I missed some dialogue, I'm back in Stage 2. What the hell?!==Nice Buggy. It would be a lot better if the NPC were further to the right closer to the parking lot. Jumped off ramp at top of base.
I found out its better to just knife all the NPCs instead of driving the buggy around to run them over. Checkpoint, got Vampirism.
Died trying the grenade distraction from the left alleyway. I decided to bruteforce with MP5 and then USP.
I went around the house to clear the guards, and only then did I notice the SAW.
House section is too tough unless you knew Aster's stealth trick of firing one shot to distract the two 150hp guards. Newbies won't figure it out and are liekyl to rush in, and I can tell you that the SAW won't help at all, I think an MP5 would actually work better or if the player had more Vampirism healing...
2nd part of house section. 1st time I took my time, so I got cornered. I activated frenzy, thinking I'd immediately get spotted, then I got killed since I got hit in multiple angles. 3rd time I used the Buggy and went around to the back. I expected the guards to appear infront of me on my way so I activated Frenzy after grabbing the SAW, but no one appeared, so I guessed they'd come from behind like in my 2nd attempt. I stood near the entrance and sure enough, all the guards followed me into the alley. I stood perfectly still and fired at them, and I was left with 32hp after killing all the guards. Way too difficult.
Next part. Sigh. I'm really bored at this point and its getting way too tough even for newbies, so I went through the secret alley from bottom of map instead and grabbed Clip Magnet, then I died because guard suddenly appeared.
Distracted the Karen guards by firing on top of the first guy and he turned all the way, then I went in and knifed them both. Got spotted by one of the guards up top while climbing onto Loafer, then load of other guards on my 2nd attempt. The other yellow guards on the right can ALL apparently see me even though they don't have 360 vision according to the lines. 3rd-4th attempt, I snuck through the back again, this time I successfully stealthed all the yellow line guards(WHY ARE THEY ALL YELLOW?!!). I stood to the far right of the house entrance, fired my shotgun to gain rightmost guard's attention, snuck in and knifed the two entrance guards. From the house, I jumped down and knifed that guard. Died again to the other 2 shotgun guards because I made a mistake in the top guard.
REALLY bored and
WOULD HAVE QUIT BY NOW if not for promising to finish this(6th attempt). 15th attempt.
Btw, why is this spot collision?Finally cleared it with the secret alleyway method(I know its a secret, but why is it so dark?), all stealth(because bruteforce won't work, especially with the M3 or even the shitty SAW that spawns INSIDE the place I need to infiltrate and its full of yellow guards!), but at this point I'm extremely fed up. Grabbed the minigun before proceeding.
As mentioned, bad dialogue placement, I only notice the "wait sir" but not the Rebel above.
I shot the Loafers on the right, though newbies might not realize they can do so. I got shot from 100 100 to 67 0 just from jumping up and shooting the rightmost Loafer with a minigun, what makes you think newbies can survive that with a SAW? Its only after I blew up the cars that the NPC helpfully told me to shoot the cars.
Did a bit better at the beginning at shooting cars. Died because I thought I'd use MP5 instead, lost the minigun forever. FUCKING HELL.
Died again, but this time I tried to lob a grenade over cars with 11hp, forgetting that's not possible. Realized I forgot to level up Vampirism to 3.
4th attempt. I slowed down this time; instead of rushing, I returned to take health, then went inside the Buggy to shoot at the gangsters. Gathered the MP5s, picked up SAW, grabbed nade, triggered bomb.
Tch, I can't refill the MP5. Forget it, I'll just buy a new Uzi and NOT use the SAW. Just noticed I have 3 skillpoints, bought Force Fields, synergized Vampirism because why not.
Got into Torpedo. Went all the way back, left click, then boost through. I almost died because I screwed up my Force Fields use. NPC died though. Two more guards? Where? As I walked left after going right, I noticed a Bazooka fired in from the house, then I went in and again, almost died. If only I had Self Repair or a health pack, but hey, synergized Vampirism. Checkpoint!
My mood is better now. Now gonna torpedo my way out, using MP5 again. Killed the 3 Ruger yellows with Torpedo offscreen, the two shotgunners with run & gun. Decided to drive a Loafer through the gap since the leftmost yellow guard isn't dead(it was from a previous mission). Then I died as the Loafer quickly caught fire; didn't realize there were so many behind.
Grabbed the old SAW from a previous mission. Torpedo again. Died again as there were fewer behind than I thought. SAW is now gone, can no longer bruteforce unless I buy.
I had 121k, I bought a minigun. Torpedo'd the front yellow guards, got out and bruteforced with Minigun Frenzy and did so very easily. Checkpoint!
A blue helmet dude? Hmm. I drove up, didn't expect enemies, but the NPC shot them through the window without alerting them, but he couldn't kill the last guy, apparently he ran out of ammo. Suddenly 3 Rugers. I ran them over as I wanted to save ammo, but in the end I had to come out and knife them. Then I grabbed the unused HP/MP orbs above. Used the Ruger to scout ahead. Jumped onto green box and sniped. They backed away, then I realized they came out to the east. Grabbed the MP5s (15 90, reloaded to 30 60), dropped them below, then grabbed minigun and went down. Killed the rest with MP5. The blue guy had a lot of HP but he didn't even hit me once and was easy. 50 ammo M60, nice.
Triggered bomb. Cleared it with using all M60 & MP5 ammo, then finished with Minigun at 165 ammo.
Nice beta dialogue, now to end this.
...Its offmap. ARE YOU FUCKING KIDDING ME?!
Blew up the Loafer there to get over and surprised that it works.
I really lost my mood because of Downtown. I'll try Playful next, then Hardcore -> Insane. But my sanity is slipping at this point.
Standard Overall:Lab is okay but can be polished.
Subway has a few overly difficult sections.
Downtown is BULLSHIT. Maybe it wouldn't be so bad if Vampirism weren't so weak and players have access to better autos.
Coop is too difficult unless you have a mic, but even then I think its too much. There are a few puzzles, like the Buggy house Downtown one where the HP of the car is crucial for surviving and so damage shouldn't ramp up.
NPC dialogue locations can be improved.
Many campaign item pickups are locked out even if you died. This is VERY bad considering the difficulty; die even once and everything is ruined. For some reason coop allows you to, but its a good thing.
In general, the campaign levels simply take way too long to complete and are too difficult.
EDIT:
Qwertybeef wrote:
Checkpoints should save weapons/hp at the time... I know that if you have low HP you basically get fucked, but in the last mission I got fucked because I started off with no weapon and had to speed off and get a weapon before fighting the hordes of snipers who could shoot a nickel from 2000km
Forgot this point. I strongly agree with this.
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Feedback of this post was typed while playing.
Playful DifficultyLaboratoryS01Exactly the same as Standard, but the Stealth Kills I realized its possible to get x12(Bridge guard, the 2 nerds, 1 guard, 2 guards); once you get to the bridge where you are forced to not stealth or use flashbang, the combo has to end. x6'd the part where you get the M3.
Killed the extra guard at the end. End dialogue NPC still says he's been shot in the knee. I healed him with SR, he says to let him die lol. And then I realize the secret - NPC is standing on a hurt tile.
SubwayS02Uh oh, my Subway is still bugged. Bomb #3 again.
A few of the guards are only ever shootable after tripping the laser(same applies to Standard), but at least now you can 1-shot the guards with Ruger for stealth kills.
I just realized: the guard just before bomb #4 will always spot you the moment you get up on the box. And people tend to notice
this box.
Bypassed Bouncing Bullets guards with Ruger 1-shot kills, x10 stealth.
The zombies spawn awfully slow, but its good rate for newbies. They might take a while to figure out how to jump across though, the NPC should tell them if they remain stuck.
BUG DISCOVERED: Holding Alt while walking over a collectable item = Cannot pick up.
Noticed bomb #5 checkpoint seems to be skipped but the guards still spawn. I attempted to bruteforce bomb #5 with Spas and it worked, but I'm left with only 19hp and had to collect the HP pickup to fully refill for bomb #6.
Apparently grenade doesn't work well. One of the yellow guards somehow magically looked towards where I was lobbing the grenade from.
Hmm, a lot more zombies spawn at the last bomb this time, same as Standard.
DowntownS03The first wave of guards at bomb #3 is easy, I'm actually have to tank through properly despite my screwup.
Forgot to bruteforce bomb #4, instead I stealthed it.
69hp for bruteforcing bomb #5, using MP5.
Died getting to bomb #6 in secret alley (made a mistake at the Karen guards). Bruteforce again with SAW via secret alley, and left with 15hp about 70mp. That's how terribly ridiculous getting caught is in this portion.
What the hell. I merely climbed onto the box and didn't jump over yet, and I immediately get spiked by multiple Rugers, nearly died(then again I was already quite low on HP).
Bruteforced my way to bomb #8 & 9 too easily.
Died at zombies because I didn't drop souls lol. Cleared it next, took forever to gather souls, but I realized that HP/MP orbs were mysteriously bugged; I couldn't pick them up at all. (
EDIT: Turns out disabling auto-pickup guns also disabled auto-pickup items, pfft. Re-enabled it).
Playful Overall:You know, I would much rather a newbie play this. A few sections are too easy, but otherwise this difficulty level is one I'd recommend to newbies over Standard difficulty.
Now for the dreaded Hardcore & Insane...
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Feedback of this post was typed while playing.
Hardcore DifficultyLaboratoryS01Huh, new dialogue. Neat. The guy who appeared to tel you to jump over boxes is gone and the radiation guy doesn't talk at all.
Derp, no Barrier recharge, and turns out the NPC talks only when you're halfway across. How annoying.
No diff to fashionable guards.
Oops, forgot to read dialogue for the hackers. Skipped the bridge "you shall not pass" dialogue. Died anyway.
6 ammo for deagle each? What the hell?
Apparently have to rush in for the 2 hackers, can't let them finish talking. Can't even shoot to distract.
What, the "new masks" guards are actually even easier in Hardcore?!
Text subject guard was more interesting, easy enough.
Good thing I saved my M60 for the first tripwire.
I just realized it doesn't make sense for the guard to be bleeding with footsteps when he first appears. That blood should only appear later.
I also realize that the ledge isn't collision because Outbreak exploit, but in that case why not just make it such that you cannot backtrack?
OH MY GOD AUTOPICKUP. LET ME KEEP USING MY CURRENTLY EQUIPPED WEAPON.
Didn't 100% stealth it, but I tried. Got bloody gains. The new ammo system once again proves to be really horrible - why can't the ammo directly refill my clip when I have zero in reserve, or at the very least to prevent exploits, let me reload the extras without discarding?
My god, the hardcore zombies have a ridiculous spawn rate in such a cramped place on top of the increased difficulty.
SubwayS02Bugged again.
Insane game logic where you can knife someone and they don't immediately attack you, instead slowly turning around, allowing you to knife them again by circle strafing.
81hp->42hp from the first BB victim I kill. That's not a good sign. 92->62->42. Died because of the other guard.
...Can you give those guards something with more consistent damage than a Ruger? Aaaand I'm out of mana, I'm screwed for the last 3 guards; flashbanged but then screwed up, and then the last guard at 42hp 9mp with no weapons? This is ridiculous.
The BB section. The leftmost guard has a Bazooka and I have no weapons. WHAT THE FUCK. Died because BB helpfully seeked the next guard when I wanted to retreat.
100->71->50->21, 40mp. The health pickups don't respawn. This time I tried to maximize FF use to 2 guards per cast 100->50->36(1guard), then died because I hugged too close to the pillar and the FF didn't reflect properly. Used up too much MP trying to SR and I'm stuck; I must kill myself.
I realized there's a skillpoint pickup below. I grabbed it and leveled 1 point Vampirism. Killed one of the guards along the way. Used Aster's method this time, leaving 20mp to kill the rightmost guard I failed to kill, using BB. I also noted that the guards' rate of fire is inconsistent. You know, maybe you should get level 1 BB instead and lower the guards' health accordingly, but in the first place there's too many of those guards and the HP/MP doesn't respawn upon death and YOU HAVE NO WEAPONS.
Went from behind, with Spas & SAW and... HOLY SHIT THERE ARE 360 VISION RUGER GUARDS. At least I can kill them at the exact edge so they don't fight back. Then tossed a grenade down, the guards get distracted, and then somehow MAGICALLY one of the supposedly distracted guards turned behind and shot me from WAY ahead of him!
Now I'm dead with only a Spas. And then I realized I can skip ahead to the next bomb but not be able to trigger it, and then I have to go one big round away to get back.
Dialogue for the center yellow guards are bugged. The guards along the road can see onto the platform now. Killed all the guards, nabbed the Deagle, left with 62mp 100hp. Dropped the Ruger over, then grabbed my Spas and went to next bomb. I didn't even touch the checkpoint, but bomb #5 is cleared as soon as I got near it while when I'm south of the place, the bomb showed just 1 white dot indicating it can be captured.
OKAY CONFIRMED -
GRENADE WILL CAUSE GUARDS TO COME AFTER YOU IF YOU MANAGE TO HIT THEM WITH IT. So much for using it as a distraction.
Barely just able to make it to the zombie bomb with 4 Vamp 3 FF 2 BB 1 FZ 1 CM (48hp 12mp, but I came very close to death) SAW.
I know its nice to have alternate dialogue, but this is a difficult bomb without grenades and they spawn level 3 zombies, and I don't have the time to read what the NPC says!
Didn't read the last NPC dialogue.
DowntownS03Sigh, time for a nightmare.
Now that XXX is a hair salon?!
Wow. This time there's no way to sneak around the guards without firing a shot. I did get to the bomb itself, but uhh, you get the idea. Failed to sneak attack. I'll jsut die and run them over with a Buggy.... which takes forever and I still need to get out of the car. Used all my ammo & grenade in the end, with 40hp left.
Can't even pick up that grenade anymore, they'd see me instantly. Oh you gotta be shitting me, completely zero holes and no movement and YELLOW lines, and I can't buy any ammo and only 2 Vampirism. Grabbed a Buggy, lured them out, and then drove laps around the map to eventually run all of them over, then picked up the grenade and their MP5s.
32 HP left, house section. Same as standard except the 2 extra strong guys have Bazookas.
ARE YOU FUCKING KIDDING ME NO BUGGY!!! And then the grenade collided against the wall I wanted to throw it out of and I died.
The Frenzy syringe is a trap! If you don't get out immediately you die! AND THEY DEAL SO MUCH DAMAGE!!! After many tries, I finally succeeded... by exploiting the fact that guards don't shoot until they see your body but not your arm. I ran out, drove the Buggy to the right, quickly got out, grabbed the SAW and ran into the alley, but positioned myself at an angle that can properly exploit that. Managed to survive by barrier-tanking with 26 ammo on SAW left. Oh god, the Karen guards section.
The Karen guards take forever to have an opening, very annoying if you keep failing this section.
I notice a distinct lack of generosity with medpacks and not even allowing me to get SR. Stealthed it a lot more successfully than last time, only a few tries.
WHAT THE FUCK THE CARPARK GUARDS VISION IS RIDICULOUS! I DIED JUST AS I BLEW UP THE DAMNED LOAFERS ON THE RIGHT! I'm going another way... oh found it. Might as well get the minigun while I'm at it... okay I still get spotted, but at least now I'm in a safe position to fire the minigun by explotiing again, THE ARM TRICK. Not really, the MP5 dude at the front can still shoot at me once provoked. Surprise Bazooka, but cleared the guards(forgot one because no laser, but off'd him too). Now onto the zombies.
Cleared. Car jumped for the M60. Also noticed that the gangster can actually enter cars on his own. Tried to shoot the guards below from the high spot, but turns out they have far better height vision than suggested. 2nd try, I killed all the normal guards on the right, then went down to stealth. Realized the purple guards at the entrance will not budge at all. Couldn't see inside the house and the yellow guard behind finally took notice so I screwed up. 3rd try. Vamp up to 4, BG 1, FF 2. Successful stealth until I realize the inside of the house is impenetrable. Realize I shoulda bought a flashbang, did my best anyway. Tried again with flashbang, succeeded without even using the torpedo.
Next bomb. Flashbang and then snipe down. Killed most of the guards, drove out the torpedo. Realize alley is 1-way only. Flashbang and frenzy last guards at the bomb. Failed because panick. Did the same thing twice again except I torpedo'd the bomb. Nearly died at the last guard because didn't expect the guard to jump over the box to shoot me. Checkpoint.
Killed the nearby guards via driveby. Ruger guards alerted and some came to flank. Dealt with them by blowing up the Torpedo, then getting into the Buggy. Then I noticed gangsters on the south roof - their pathfinding is overpowered. Ran out of ammo, but refilled and killed the M60 blue helmet. Then suddenly Bazooka from BEYOND RUGER RANGE OVER THE SLOPE NORTH OF SCI BASE, 30hp left, car blew up, ran to Rebel fountain to heal and grabbed the last mana orb and grab a new Buggy and a flashbang. Then I realized there were 3 more MP5 guards on top of that Barrett-Bazooka guard. 9hp 16mp left. The fountain is there to heal, but that's too risky, I go back to rebel fountain to heal because I didn't notice the ones at the initial bomb #1, but I made the right choice anyway because there was only 1 medkit to heal from when I have 140 max hp.
Trigger bomb. Cleared zombies. Win.
Hardcore Overall:The guards can detect you from across the map, especially once the yellows have be alarmed and everyone gains 360 degree vision with no lasers, and you don't know how many enemies are left, so you can get SURPRISE MP5'D.
Not very much harder than Standard to finish - that's really saying something. For Downtown it actually ends up feeling slightly easier overall since I unlocked Bloody Gains & M60 - really needed them to survive.
Now for insane... *groan*
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Feedback of this post was typed while playing.
Insane DifficultyLaboratoryS01New dialogue... the new skill syringe is at the "you shall not pass". I'm not risking losing my flashbang again, so skipping dialogue again. Black helmets? Not gonna stop me from circle knifing them.
Assault Armor 1.
Found out how to deal with the dumb ammo system. Pickup a gun. Grab ammo from gun #2. Drop gun. Pickup gun #2, walk over to collect gun #1's ammo. Fully reloaded with no waste. Again, have to rush through the now black helmet hackers or else you'll have to shoot the one at the top due to his peripheral vision.
Sigh, have to flashbang this time. Stealthed the M60 guy, USP'd the far guy. New skillpoint, didn't level yet until I see what's going on.
Didn't wait for the dialogue on the twin guards who talk about the masks. Same as Hardcore basically.
Tch, the releasing zombies guards are tougher this time, and the yellow red helmet guy even alerts those who are supposed to come from the tripwire. Lost my M60 too. GODDAMMIT AUTOPICKUP YOU SCREWED ME UP AGAIN.
Cleared the tripwire section with only 3hp left and no health to pickup. This is bullshit. I got hit by the radiation to 2hp. Regained 50mp at next checkpoint, but I don't see how this will help. Finally decided to spend my skillpoint on Vampirism.
Slowly knifed the last bomb guards. The one at the exit I managed to stealth by shooting to his left, then running up the stairs and knifing him twice. Grabbed flashbang. Flashed, killed some of the guards, left the north patroller and one who always looks north, 9hp left 0 ammo. Grabbed medpack to 59hp.
Noticed a blindspot. Killed the last 2 guards, grabbed the Bloody Gains. Leveled FF. Grabbed the MP5 and triggered zombies, immediately bought a flashbang and a grenade ($8100).
Died and had to restart the guards all over again. Sigh.
Disconnected because now I have a friend wanting to play something else, its a rare opportunity. Plus I'm getting really irritated.
SubwayS02-nil-
DowntownS03-nil-
Insane Overall:Sigh. (EDIT: I'm told there is nothing to unlock after Assault Armor and Bence suggested against playing further at this point, so I'll stop here)