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 Post subject: Chemical Warfare: super sexy chemical graphics
PostPosted: Tue 27 Jan 2015, 19:39 
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I added some sweet chemical graphics today. I've done Alchemic Acid, Sonar Cells and Base Chemicals. It's taking a long time but I'm pretty happy with the look so far. I've also added graphics for insulating and deinsulating chemicals and got a few nice particle effects going on. One of the most tricky things to do so far was to get the chemical to "paint" onto the map. This way we can place a chemical on the edge of a building and have it display on the building but not go off into space like Radiate or something would. The effect is really quite nice.

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I hope to release Chemical Warfare by this weekend. Stay tuned!

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 Post subject: Re: Chemical Warfare: super sexy chemical graphics
PostPosted: Tue 27 Jan 2015, 19:49 
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 Post subject: Re: Chemical Warfare: super sexy chemical graphics
PostPosted: Tue 27 Jan 2015, 22:41 
the one and only
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Looks good but isn't this a bit too much. I mean, all chemicals should at least share one effect to immediately distinguish them from other map effect and to somehow unify their look.
Or maybe I just don't get those particle effect until I see them live.

cheers
chross

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 Post subject: Re: Chemical Warfare: super sexy chemical graphics
PostPosted: Wed 28 Jan 2015, 11:40 
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Hmm how do you mean? Do you think it will be too hard to distinguish the chemicals from the skill effects? A unifying effect could be cool, but I think mostly it won't be a problem because the chemicals are permanently on the map. Radiate and other skill effects will come and go but these will be painted there forever, so I don't think players will get confused. Is this what you were saying? If you have any graphical ideas on how to unify them let me know though, it would be good :)

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 Post subject: Re: Chemical Warfare: super sexy chemical graphics
PostPosted: Wed 28 Jan 2015, 12:20 
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bencelot wrote:
Hmm how do you mean? Do you think it will be too hard to distinguish the chemicals from the skill effects? A unifying effect could be cool, but I think mostly it won't be a problem because the chemicals are permanently on the map. Radiate and other skill effects will come and go but these will be painted there forever, so I don't think players will get confused. Is this what you were saying? If you have any graphical ideas on how to unify them let me know though, it would be good :)

It's just that all the chemicals looks so different, If they looked similar it'd make it easier for new players to actually know what they are.

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 Post subject: Re: Chemical Warfare: super sexy chemical graphics
PostPosted: Wed 28 Jan 2015, 12:42 
Geneshift Creator
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This is true. But I also need to make the chemicals look different from eachother as well. Especially as you might want to overlap your chemicals a bit, it needs to be fairly easy to determine which chemical is what. I'll have a think about some sort of unifying theme for all the chemicals, but for the most part I think players won't have an issue with this. They stay in the map permanently and as you can only ever see your own chemicals anyway you'll know what it is because you will be the person who planted it there.

EDIT: I'm going to experiment a bit though by using that alchemic acid texture as a base but turning it blue for the sonar cells, so the texture is the unifying theme and the colour is what will help distinguish between the chemicals. Will post up results if it looks good :)

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