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 Post subject: Latest developments: In-game quick levelling!
PostPosted: Mon 18 Jul 2011, 09:05 
Geneshift Creator
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Hey all! Today I added a very handy feature that I'm calling "In-game quick levelling". Basically when you're playing a quickmatch and level up you'll now be able to level a skill with a single mouse click! All you have to do is hold ALT and click on the skill icon that displays up the top of the screen.

This replaces the existing skill queue functionality. What's great about this is that it allows you to conveniently adjust your build on the fly according to the other builds you see in the server. You should never need to press ESC mid game anymore to unlock your skills, allowing you to keep on fighting and unleveling skills mid-combat!

More to come soon :D

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 18 Jul 2011, 09:12 
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bencelot wrote:
Hey all! Today I added a very handy feature that I'm calling "In-game quick levelling". Basically when you're playing a quickmatch and level up you'll now be able to level a skill with a single mouse click! All you have to do is hold ALT and click on the skill icon that displays up the top of the screen.

This replaces the existing skill queue functionality. What's great about this is that it allows you to conveniently adjust your build on the fly according to the other builds you see in the server. You should never need to press ESC mid game anymore to unlock your skills, allowing you to keep on fighting and unleveling skills mid-combat!

More to come soon :D

great news
but i want to know
when you started coding 0.7?

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 18 Jul 2011, 09:15 
Geneshift Creator
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Well I started coding 0.7 ages ago, when v0.692 came out. Outbreak is half done, but new game modes always take a long time to add. So I'm putting that on hold very briefly so I can make some balance changes and bug fixes and release a quick new patch to keep things fresh. So v0.693 will be out in a week or 2 and then I'll go back and finish off 0.7 :D

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 18 Jul 2011, 11:16 
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please,add support for russian letters aka Cyrillic

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 18 Jul 2011, 13:45 
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A really neat add-on, but how are we going to select the 33(and more in future) skills available to us on the fly? Also, why remove the queue completely? I still like being able to pre-plan a few skillpoints so I can auto-level mid-battle and access the skill immediately.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 19 Jul 2011, 00:26 
Geneshift Creator
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We still have the skill qeue functionality and these can be set in the menu as normal, all I've done is replacedthe ingame buttons. You can get these back in the options if you want too. As for the quick levelling, it can display up to 16 skill icons at once and will choose them based on whaqt is most useful for you, as in.. skills you already have, then skills in your tree, tbhen low levels from other trees.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 19 Jul 2011, 01:37 
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Sounds pretty cool. Will be nice to not have to quit the game to add your skills. Glad to know a version will be out soon

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 19 Jul 2011, 07:19 
the one and only
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bencelot wrote:
Well I started coding 0.7 ages ago, when v0.692 came out. Outbreak is half done, but new game modes always take a long time to add. So I'm putting that on hold very briefly so I can make some balance changes and bug fixes and release a quick new patch to keep things fresh. So v0.693 will be out in a week or 2 and then I'll go back and finish off 0.7 :D


Ben,
this is definitely the right choice.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Wed 20 Jul 2011, 17:06 
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Good to see that dev is chugging along nicely Ben!

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 29 Aug 2011, 17:29 
Gangster
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Still 0.692? D:<
You lazy asshole

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 29 Aug 2011, 17:35 
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GetReady wrote:
Still 0.692? D:<
You lazy asshole

+1

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 30 Aug 2011, 01:25 
Geneshift Creator
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Haha sorry guys. It could've been out by now except I've gone ahead and added a whole bunch of other features. I'm going to release after I redo checkpoint though. I promise :p

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 30 Aug 2011, 01:45 
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How much longer? D:

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 30 Aug 2011, 01:49 
Geneshift Creator
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Well, Checkpoint could be done in a day or 2. And weapons only takes a few hours. All that's left to do after that is quickly fix up a few skills (like Dash) and then I'll release. It may be this weekend but I'll say the following one to be safe.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Tue 30 Aug 2011, 07:01 
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We r counting on you, bud.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sun 04 Sep 2011, 21:21 
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IT'S COMINGGGG!!!!!!!!!!!!!!!!!!

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Mon 05 Sep 2011, 15:40 
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WHERE ??!?!??!?!?!?

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Wed 14 Sep 2011, 18:51 
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I DONT GET IT YOU DAM FATASS ITS BEEN A LONG TIME AND WHERE IS MY NEW SUBVEIN. EVEN LAZY ME PROGRAMM A LOT FASTER :evil:

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Wed 14 Sep 2011, 19:23 
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just hang in there for a week IT WILL BE HERE !!!!i been waiting for it for a long time too. >_<

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 15 Sep 2011, 02:15 
Geneshift Creator
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Yes I know it's taking ages. I keep adding new stuff!! But I'm releasing as soon as I finish redoing these skills. If you check the changelog you can see that all I have to do left is the Cyber tree, Rupture and Blackhole.. we're so close! It'll be released within a week I'm sure. Then we can play in a glorious new version of awesomeness! Need to do a bit of advertising too I think so we have enough people to actually playtest all the changes properly.

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