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 Post subject: Sewer [WIP]
PostPosted: Fri 21 Oct 2016, 04:13 
Slippery Fish
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Currently a work in progress. Posting because people are curious.

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Tiling isn't done except for spawn rooms. Collisions aren't done. Death tiles aren't done. Minor model/decal/particle work.

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 Post subject: Re: Sewer [WIP]
PostPosted: Fri 21 Oct 2016, 05:16 
Walking Encyclopedia
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Regarding the ramps in the water area:

Loafer, Buggie, Gallant, Pickup, Camper & Torpedo (with a bit of risk) can get across safely.
Radar & Flatbed simply cannot.
Roadster & Hornet can... but they have a very big problem with the center ramp that screws up their jump.

I looked at the center slopes in map editor, it doesn't look like this sort of slope should cause cars to automatically gain y-velocity too!

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 Post subject: Re: Sewer [WIP]
PostPosted: Fri 21 Oct 2016, 19:28 
Geneshift Creator
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Very cool so far! Looks like it'll make a great CQC map with all the little nooks and crannies to hide in :) As always amazing decal and model work!

As for Roadster and Hornet this would've happened last version too. They aren't actually jumping up off the ramp at all, they're simply going super fast horizontally. It's the difference between a jump upwards and a horizontal drop. Like so:

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The whole map is probably a bit small for real vehicle usage anyway, but if it's a problem you could just make those ramps longer and flatter by going up at 0.25m per tile instead of 0.5m.

Anyway great work so far!

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