Post a new topicPost a reply Page 1 of 1   [ 4 posts ]
Author Message
 Post subject: Speculation's map thread
PostPosted: Wed 08 Oct 2014, 07:44 
Mutant
User avatar

Joined: Wed 23 Nov 2011, 06:06
Posts: 339
Location: USA
Gender: Male
Ill post my maps and progress here.. I've came close to completing maps but either lose them due to getting a new computer or just scrapping them.

Fastline is a remake of an Old Counterstrike map.
Here, where the vents were used for travel from the T's, the "vents" will instead be used to increase the use of flashbangs and throwables. By lobbing a flashbang thru a "vent" youd gain the extra advantage over a player in the next room. Im creating this map with the focus more of CQC and curious to see how its going to turn out.

Here is the the maps layout so far.. this is currently a WIP and im open to any suggestions so far.. I do plan to fix the sci spawn(top right) up a little as well as possibly the rebel(bottom left): Image

Here thee actual over view of the CS map: http://prntscr.com/7mnjgr


Attachments:
FastLine.sub [54.32 KiB]
Downloaded 100 times

_________________
Image
Cash wrote:
The subvein family is a dysfunctional family. But a family nonetheless.


Last edited by Speculation on Mon 20 Jul 2015, 16:06, edited 1 time in total.
Top
 Profile  
Reply with quote  
 Post subject: Re: Speculation's map thread
PostPosted: Tue 30 Jun 2015, 01:59 
Mutant
User avatar

Joined: Wed 23 Nov 2011, 06:06
Posts: 339
Location: USA
Gender: Male
working on height of walls and smoothing.

_________________
Image
Cash wrote:
The subvein family is a dysfunctional family. But a family nonetheless.


Top
 Profile  
Reply with quote  
 Post subject: Re: Speculation's map thread
PostPosted: Mon 20 Jul 2015, 16:06 
Mutant
User avatar

Joined: Wed 23 Nov 2011, 06:06
Posts: 339
Location: USA
Gender: Male
Well today is my first day on the journey of being a US soldier. I will upload my map "Park" here for anyone who wishes to furthers its dev. the idea was to make a map with vehicles being able to speed out of spawn, and was coming along nicely. all spawns were to resemble a parking garage(both sci and reb spawns were and are temporary til i cud figure out tf i was doing) in one way or another and merc spwans would be "underground" parking. Also the center buildings were to block fire from the north and south with "kickers". I did not have time to finish this due to personal events that happened toward the end of my ship date. And i thank all of TG for your continued support through lifes rough waters! I hope one day this might be a fun nifty lil community map as i feel itd be fun and fast paced!.

(map is MF1.09)
Overview:
Image


Attachments:
Park.sub [130.81 KiB]
Downloaded 95 times

_________________
Image
Cash wrote:
The subvein family is a dysfunctional family. But a family nonetheless.
Top
 Profile  
Reply with quote  
 Post subject: Re: Speculation's map thread
PostPosted: Mon 20 Jul 2015, 17:31 
Geneshift Creator
User avatar

Joined: Sat 14 Mar 2009, 17:50
Posts: 6050
Location: Sydney, Australia
Gender: Male
Looks good so far man. I'm sure someone will pick it up as part of the restoration project at some point. Have fun in army, hope you can stop by here to say hi from time to time! Knowing how long it takes me to do anything you'll probably be back before v1.09 even comes out ;)

Later mate!

_________________
Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 4 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron