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 Post subject: [Official] Bridge by Nightfall V_1.01
PostPosted: Sun 29 Dec 2013, 04:09 
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This is a new map made by me. It has all four gamemodes.
Special features:
-"Suspended" Bridge over water
-Hidden secret... Try to find it without editor.
-Epic roadster jumps over water.
-Balanced gameplay in all gamemodes. Some areas are more geared for long, others for mid, others for close range. Try to figure out what's the best place for you to battle!
-Wide open streets for awesome car action.

Screenshots:
Full map:
Image
Closeup of one half of playing area (Both sides are identical)
Part One:
Image
Part Two:
Image

If you've got any questions about the map, feedback, suggestions, or issues, please post, and I'll look into it.

Download:


Attachments:
Bridge.sub [305.85 KiB]
Downloaded 133 times

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Last edited by Nightfall on Sun 13 Jul 2014, 05:53, edited 21 times in total.
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 Post subject: Re: Nightfall's Bridge
PostPosted: Tue 31 Dec 2013, 03:06 
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Updated map.

-Fixed some difficulties with Outbreak.
-Fixed decals in general.
-Mad barge jumps jump able with most vehicles.
-Increase heights on parts of the dam.
-Added a bit to the spawn buildings.
-Made the bridge more combat and car friendly.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Tue 31 Dec 2013, 18:43 
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Hmm..there is something missing.....
I know.THIS MAP SHOULD BE ON A SERVER ASAP. ^^

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 Post subject: Re: Nightfall's Bridge
PostPosted: Thu 02 Jan 2014, 00:30 
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Haha, thanks Razor.
Just updated again... Fixed some sounds and a few other minor changes.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Fri 03 Jan 2014, 16:19 
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Updated.
-Windows to bases.
-More boxes/cover/jumps in lots of places.
-Changed a few textures.
-Changed mercenary spawns slightly.
-Changed flag spawns.

EDIT: Also either this version, or last one I uploaded, I fixed Outbreak. Different Zombie Spawns and added Outbreak specific lighting, and a few point lights to the map in general.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Fri 03 Jan 2014, 17:52 
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I like. Should be included in the map downloads, or even official.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Mon 06 Jan 2014, 06:08 
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Looking good man, I'll check it out now. Great to see you improving in your map making skills :D

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 Post subject: Re: Nightfall's Bridge
PostPosted: Wed 08 Jan 2014, 03:56 
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bencelot wrote:
Looking good man, I'll check it out now. Great to see you improving in your map making skills :D

Great, thanks. So is this the type of map you're looking for in Subvein? I think it is and would greatly appreciate its inclusion in the game download, especially if it is official. At this point, I have fixed everything that could possibly be an issue with it. All that's left is your approval for its official status. Thanks bence, hope you liked the map!

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 Post subject: Re: Nightfall's Bridge
PostPosted: Mon 03 Feb 2014, 01:11 
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Nice stuff man. Adding to the community maps server :lol:

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 Post subject: Re: Nightfall's Bridge
PostPosted: Sun 09 Mar 2014, 18:32 
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Bump.
Fixed:
-The jumps into the scientist and rebel bases to look better.
-Volume of wind.
-Slight outbreak changes.

This map is pretty much completed now, and there's not much else I'm going to change at this point. If anyone wants to take a look at it and give suggestions I'm open to it, but I'll only be doing relatively minor changes from here on out. This map looks better than anything else I've made, and plays extremely well.
Happy map making!

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 Post subject: Re: Nightfall's Bridge
PostPosted: Sun 09 Mar 2014, 23:04 
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Nice, shall include in the next release :)

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 Post subject: Re: Nightfall's Bridge
PostPosted: Sat 22 Mar 2014, 19:49 
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Thanks to Grwbs, realized that the secret area was visible and awkward due to it being anti teleport and the surrounding area being normal. I changed all the water to anti-teleport, and, yes, it looks far better on the minimap.
In sharp contrast to my other map, this one is complete and ready for whatever use you have for it. This map seems ready for Official status, and certainly has had the proper testing for it. However I'm obviously biased in favor of it and will respect whatever decision you make concerning it.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Sun 23 Mar 2014, 23:31 
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Cheers, shall include it for next version. I'll have a bit of a play around to see about the officialness. It's a really good map, I just need to make sure there aren't any obvious tiles which have been misplaced or anything like that.

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 Post subject: Re: Nightfall's Bridge
PostPosted: Thu 10 Apr 2014, 06:41 
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Hey man, have you had a chance to make those changes we talked about in game? I want to make this map official because it played amazingly well in that ranked CTF game and was a whole bunch of fun. However there are just a few graphical small things that simply need to be updated for it to be official. It was just a few small things like:

1) Making sure no tiles were rotated weirdly
2) adding a few nice sound properties to tiles
3) removing the water from the side of the bridge (it's a creative idea but the editor simply doesn't support it, and the end result unfortunately just looks unrealistic)
4) maybe removing the blocky diagonals on the boats (again good idea but it simply doesn't work. My fault for not supporting diagonals in the first place! But it is what it is, and right now it looks like a blocky boat. Boats in real life simply aren't blocky).
5) I'm also a bit concerned about the performance impact of all the wind particles in the ocean, and this might need optimising a bit.

Anyway this is all basically meaningless stuff as far as gameplay is concerned but needs to be looked at before making the map official. If you don't have time to do this and don't mind me spending 30 minutes just fixing up any missing tile textures or whatever, I could take a look at this and send it back to you to see what you think. I've done this with a few other community made maps that became official.

Eitherway, this map is great and I'd love to have it official by v1.0 (with your permission of course!).

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 Post subject: Re: Nightfall's Bridge
PostPosted: Thu 10 Apr 2014, 22:39 
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bencelot wrote:
Hey man, have you had a chance to make those changes we talked about in game? I want to make this map official because it played amazingly well in that ranked CTF game and was a whole bunch of fun. However there are just a few graphical small things that simply need to be updated for it to be official. It was just a few small things like:

1) Making sure no tiles were rotated weirdly
2) adding a few nice sound properties to tiles
3) removing the water from the side of the bridge (it's a creative idea but the editor simply doesn't support it, and the end result unfortunately just looks unrealistic)
4) maybe removing the blocky diagonals on the boats (again good idea but it simply doesn't work. My fault for not supporting diagonals in the first place! But it is what it is, and right now it looks like a blocky boat. Boats in real life simply aren't blocky).
5) I'm also a bit concerned about the performance impact of all the wind particles in the ocean, and this might need optimising a bit.

Anyway this is all basically meaningless stuff as far as gameplay is concerned but needs to be looked at before making the map official. If you don't have time to do this and don't mind me spending 30 minutes just fixing up any missing tile textures or whatever, I could take a look at this and send it back to you to see what you think. I've done this with a few other community made maps that became official.

Eitherway, this map is great and I'd love to have it official by v1.0 (with your permission of course!).


I think I've fixed all issues... Bridge no longer has the stacked tile with water idea, and boats are now square but not a terribad diagonal. Very light global fog has been added. I'd like to see what people think of these final revisions, but am pretty confident that they'll be well received. :) Updating first post now!

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 Post subject: Re: [Official] Bridge by Nightfall
PostPosted: Fri 11 Apr 2014, 00:38 
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Hey man, thanks for that. With the solid bridge and solid edges on the boats it looks much more believeable now. The atmospherics look really cool as well, though I'm a bit concerned about the performance impact. I'll just do a few quick tests on it now and see if it can be optimised at all.

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 Post subject: Re: [Official] Bridge by Nightfall V_1.0
PostPosted: Fri 11 Apr 2014, 20:52 
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And... Finally completed.
Thanks Bence for those fixes.
Honestly I never even thought of a bunch of them.
Regardless! Finished. I'll post whenever I update, which should be every time there's a new release of Subvein or so.

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 Post subject: Re: [Official] Bridge by Nightfall V_1.0
PostPosted: Sat 12 Apr 2014, 01:13 
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Congrats man. It will be included in the next version, just in time for v1.0!

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 Post subject: Re: [Official] Bridge by Nightfall V_1.0
PostPosted: Fri 25 Apr 2014, 11:14 
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Nice map m8, enjoyed it.

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 Post subject: Re: [Official] Bridge by Nightfall V_1.0
PostPosted: Sat 17 May 2014, 00:25 
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Very minor update, fixed the Boat bomb as it was just too difficult, especially in coop. It's far away from spawn so that is one issue, plus difficult to survive the first wave. I move the bomb a little bit and removed one spawn zone from the boat that I'm hoping will make it a bit easier... Enjoy!

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