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 Post subject: Re: Corrumpo
PostPosted: Thu 28 Jun 2012, 10:33 
Slippery Fish
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Unless someone finds faults, Yeah.

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 Post subject: Re: Corrumpo
PostPosted: Thu 28 Jun 2012, 10:45 
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It also needs to be tested in the next version >_>

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 Post subject: Re: Corrumpo
PostPosted: Mon 30 Jul 2012, 02:04 
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V1.1?
Removed those weird blocks near the giant pools infront of the spawns. (Lung suggested changing it because he thought it was a solid wall)


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 Post subject: Re: Corrumpo
PostPosted: Tue 31 Jul 2012, 02:07 
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Got it, shall be added :)

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 Post subject: Re: Corrumpo
PostPosted: Wed 01 Aug 2012, 03:20 
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Qwertybeef wrote:
V1.1?
Removed those weird blocks near the giant pools infront of the spawns. (Lung suggested changing it because he thought it was a solid wall)

That could have only being affecting me though and it was only the white squares on the floors near then that I mistakenly thought were solid at first.

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 Post subject: Re: Corrumpo
PostPosted: Wed 01 Aug 2012, 08:21 
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They did look kinda weird though :P

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 Post subject: Re: Corrumpo
PostPosted: Fri 07 Dec 2012, 19:43 
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That's awesome.
Even if very big maps lag, that don't shows many lags and, mostly important, will be HU3G.
Thanks.
Oh, and also 10/10 :D

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 Post subject: Re: Corrumpo
PostPosted: Sat 08 Dec 2012, 03:48 
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LammyMus wrote:
That's awesome.
Even if very big maps lag, that don't shows many lags and, mostly important, will be HU3G.
Thanks.
Oh, and also 10/10 :D

Thanks. Also you have to realize that Subvein is expecting lots of players, and small maps would be horrible for the more fun, large games...

And of course this is a 10/10, It's already in the game. :P
(Though I feel like it's a 7.5/10, But once map decals and all those fancy features come out, I'll try to rework some of the stuff)

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 Post subject: Re: Corrumpo
PostPosted: Sat 08 Dec 2012, 08:52 
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Qwertybeef wrote:
LammyMus wrote:
That's awesome.
Even if very big maps lag, that don't shows many lags and, mostly important, will be HU3G.
Thanks.
Oh, and also 10/10 :D

Thanks. Also you have to realize that Subvein is expecting lots of players, and small maps would be horrible for the more fun, large games...

And of course this is a 10/10, It's already in the game. :P
(Though I feel like it's a 7.5/10, But once map decals and all those fancy features come out, I'll try to rework some of the stuff)


Did you know why i given 10/10?
Not only because i love big maps, but that's my first map ever i played.
THANKZ.

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 Post subject: Re: Corrumpo
PostPosted: Wed 19 Dec 2012, 09:15 
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V1.2?

Added Decals
Adjusted some lights

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Might I add that decals look pretty damn sexy.

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Last edited by GelatinOverlord on Mon 29 Apr 2013, 08:24, edited 1 time in total.

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 Post subject: Re: Corrumpo
PostPosted: Wed 19 Dec 2012, 12:37 
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very nice man, looking swish. Loving that sexy blue fog too, though it's very overpowering when you zoom out in free look mode. Also I noticed that one of your lights down the bottom right is actually a piece of rust. Looking great though, I especially like the white glowing lights in the middle.

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 Post subject: Re: Corrumpo
PostPosted: Thu 20 Dec 2012, 00:31 
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bencelot wrote:
very nice man, looking swish. Loving that sexy blue fog too, though it's very overpowering when you zoom out in free look mode. Also I noticed that one of your lights down the bottom right is actually a piece of rust. Looking great though, I especially like the white glowing lights in the middle.
Prolly has to do with the new effect edit thing you implemented, Was looking through stuff, might've changed it on accident while looking at the new textures. Will lower the fog density.

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 Post subject: Re: Corrumpo
PostPosted: Thu 20 Dec 2012, 02:07 
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Yup, happens to me a few times too. On the whole though I think that edit thing is quite handy. I haven't bothered to do it for particles yet, but I will soon.

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 Post subject: Re: Corrumpo
PostPosted: Thu 20 Dec 2012, 03:52 
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V1.21

Edit: Don't DL this, Has some problems... Will keep it here for archive's sake.



Also, What do you guys think about me getting rid of tornado looking effect in the middle and replacing it with a bright light decal?


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 Post subject: Re: Corrumpo
PostPosted: Thu 20 Dec 2012, 08:54 
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V1.3

Added Giant Light Decal
Added Particles in center
Fixed some bad decals


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 Post subject: Re: Corrumpo
PostPosted: Mon 07 Jan 2013, 04:01 
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V1.35

Added some decals I completely forgot to add, Made some tiles have full lighting so they glow along the road.
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 Post subject: Re: Corrumpo
PostPosted: Mon 07 Jan 2013, 06:08 
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Cheers. Shall add for next version.

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 Post subject: Re: Corrumpo
PostPosted: Mon 04 Feb 2013, 03:59 
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V1.4

Adjusted more decals.

Adjusted some lighting

Added secret rooms.

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 Post subject: Re: Corrumpo
PostPosted: Mon 04 Feb 2013, 04:32 
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Cheers, shall be included next version.

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 Post subject: Re: Corrumpo
PostPosted: Fri 22 Nov 2013, 00:12 
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Could it be.. another big awesome map that could support Outbreak??

Btw, if you don't want to add Outbreak zones to these maps do you mind if I do it for you? You'll make plenty of CCs off it as Outbreak maps are in high demand right now. And of course you'd be free to change them at any time.

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