Post a new topicPost a reply Page 1 of 2   [ 37 posts ]
Go to page 1, 2  Next
Author Message
 Post subject: [STM] Map: Pacman V8.02
PostPosted: Wed 07 Dec 2011, 17:48 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
I got really bored.
Pacman (Version 8.02).
Image
Image
Version 5.6 Screenshot
Version 4.2 Screenshot
Version 3.0 Screenshot
Version 2.1 Screenshot
Size: 152x128
Game Modes: Battle, Extraction, Outbreak, Chemical Warfare & Stealth
No Vehicles
Attachment:
File comment: v8.02
Pacman.sub [181.23 KiB]
Downloaded 99 times

A homage to a classic arcade game; the first level of Pacman.

An average-sized but narrow maze map. The walls are 8m high, allowing you to lob grenades over walls but unable to see past walls. You may climb atop the walls at certain spots or blast jump up, although it is not exactly recommended. Due to the lack of a teleport function for the map editor, the tunnels don't lead to each others' ends, but will instead lead you to fall off the map and die. Staying on the ground will heal you overtime at 5hp/s. You may not climb onto or over the walls however, and due to the lack of a teleport function, the tunnels don't lead to each others' ends. You can still replicate that effect with a Warp Field though.

It used to use lighting to create the colouring of the map; it is designed such that the walls(made using snow tiles) and edges of the path absorb only the blue point lighting while the inner portion of the path absorb the yellow directional ambience light. Now that in 0.900 there is tile colouring, the lighting method used has been rendered obsolete. However, I've kept a file on 4.21 just in case you wanted to know how I did it without tile colouring. And here's for 5.60 for those who want the version before I expanded the pathways by 2m.

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Last edited by STM1993 on Sun 02 Apr 2017, 12:11, edited 39 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Wed 07 Dec 2011, 20:39 
the one and only
User avatar

Joined: Thu 30 Sep 2010, 12:07
Posts: 1409
Location: Germany
Gender: Male
WOW!
Great idea! Now go and make a goddamn texture mod so we can really play as pacman.

_________________
Image

Tag Generator | Subvein Notifier | My Maps | Talent Calculator


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Wed 07 Dec 2011, 22:50 
Mutant
User avatar

Joined: Sat 26 Feb 2011, 06:03
Posts: 668
Location: Montana
Gender: Male
that would be awesome if we played as pacman :D

_________________
Stay Your Blade From The Flesh Of An Innocent, Hide In Plain Sight, Never Compromise The Brotherhood


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Thu 08 Dec 2011, 00:09 
Slippery Fish
User avatar

Joined: Mon 04 Oct 2010, 01:53
Posts: 2016
Gender: Male
Rofl, Scientists as pacmen, and rebels as ghosts...

_________________
I make maps and stuff...
My Stats: S:W


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Thu 08 Dec 2011, 00:22 
Mutant
User avatar

Joined: Sat 26 Feb 2011, 06:03
Posts: 668
Location: Montana
Gender: Male
Qwertybeef wrote:
Rofl, Scientists as pacmen, and rebels as ghosts...

what are the merc

_________________
Stay Your Blade From The Flesh Of An Innocent, Hide In Plain Sight, Never Compromise The Brotherhood


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Thu 08 Dec 2011, 01:03 
Slippery Fish
User avatar

Joined: Mon 04 Oct 2010, 01:53
Posts: 2016
Gender: Male
Cherries? xD

_________________
I make maps and stuff...
My Stats: S:W


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V1
PostPosted: Thu 08 Dec 2011, 03:50 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
UPDATE:
Completely redrew the map for version 2! It is now perfectly accurate and I've implemented the dots in the form of painted tiles on the floor. Screenshot and download available in first post!

Pacman mod eh? Sure, I'll give it a try.
EDIT:
Here's a really shitty pacman texture mod. No sounds sorry.

EDIT2:
Version 2.1 released. I changed the wall collision so that it genuinely obstructs vision - it was originally see-through. It also improved the yellow lighting on the dots.

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V2.1
PostPosted: Thu 08 Dec 2011, 07:18 
the one and only
User avatar

Joined: Thu 30 Sep 2010, 12:07
Posts: 1409
Location: Germany
Gender: Male
Haha, hilarious!
Thanks for the laugh.

_________________
Image

Tag Generator | Subvein Notifier | My Maps | Talent Calculator


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V2.1
PostPosted: Sat 10 Dec 2011, 12:42 
Mutant
User avatar

Joined: Mon 22 Nov 2010, 12:38
Posts: 381
OMG, OMG, you're my god!

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V2.1
PostPosted: Fri 27 Apr 2012, 13:27 
Geneshift Creator
User avatar

Joined: Sat 14 Mar 2009, 17:50
Posts: 6050
Location: Sydney, Australia
Gender: Male
haha, hilarrrious

_________________
Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V3.0
PostPosted: Sun 16 Dec 2012, 17:56 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
Taking too long to design the new map. Decided to sidetrack and have another makeover for this map, maybe it could be a fun map. So version 3.0 is out! Download in first post!
Image
Changes from v2.1:
//Gameplay-Related
* The walls are no longer full collision; they are now 8m high and can be climbed on... if you can get on it in the first place.
* You can now walk off the map to your death through the tunnels, but not anywhere else.
* Gangsters will automatically suicide in this map.
* The big dots contain healing tiles.

//Spawnpoints
* Sci now spawn at the bottom center big dot. Reb now spawn at the top center big dot is.
* The whole spawn area is affected by healing except for Mercs.
* Sci Flag at bottom rightmost dot. Reb Flag at top leftmost dot.
* Radios spawn on the eyes of the ghost, extract at the tunnel.
* Truck spawn on either side of the Merc doors, extract at the tunnel.

//Aesthetics
* Now there is a red ghost in merc base! Don't worry, he's just the floor, can't hurt you =P
* Added game score, high score, pacman lives and fruit. No, you can't teleport to the score/pacman/fruit, else there'd be too much of a map exploit.

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V3.0
PostPosted: Sun 16 Dec 2012, 20:36 
the one and only
User avatar

Joined: Thu 30 Sep 2010, 12:07
Posts: 1409
Location: Germany
Gender: Male
Game score = 573 = STM
very nice detail ;)

_________________
Image

Tag Generator | Subvein Notifier | My Maps | Talent Calculator


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V3.0
PostPosted: Mon 17 Dec 2012, 01:20 
Geneshift Creator
User avatar

Joined: Sat 14 Mar 2009, 17:50
Posts: 6050
Location: Sydney, Australia
Gender: Male
lololol, awesome. Looks like fun :)

_________________
Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V3.0
PostPosted: Mon 17 Dec 2012, 14:05 
Gangster
User avatar

Joined: Thu 08 Nov 2012, 18:49
Posts: 86
Location: Prudnik, Poland
Gender: Male
It reminds me NES times...
I still have on PC somewhere emulator with games....

_________________
Mutant Factions translated into polish: Done/Updating
Mutant Factions przetłumaczony na polski: Skończono/Aktualizowanie

Pytania, problemy, niejasności, wątpliwości?
Pisz! Może będę mógł pomóc!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V4.21
PostPosted: Tue 15 Oct 2013, 03:19 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
Update:
Image
> Completely overhauled the lighting.
> Added spots that allow you to get onto the maze walls. (4 in merc base, 2 per tunnel)
> Healing tiles everywhere except any spot above the ground. This is to help make rooftop camping slightly less viable.
> Reduced size of merc spawn to ghost area to prevent spawning vehicles onto roof.
> A certain jumpable part of Sci & Rebel base are blocked off by a glass wall(collision) to prevent spawning vehicles onto roof in mid-air.
> Some interesting changes in material placement. Try walking over the ghost and see what happens!
Attachment:
File comment: Version 4.21
I kept this one here because this one can be used as a case study on how I used lighting to create this map before tile colouring was available.

Pacman.sub [43.51 KiB]
Downloaded 224 times


Future plans when 0.900 is out:
> Make this map compatible with Outbreak! WAKA-WAKA!!!
> Put the gangsters into inaccessible & unteleportable places instead of spawning them into killzones.

Back to Top

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Last edited by STM1993 on Fri 01 Nov 2013, 21:47, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V4.21
PostPosted: Tue 15 Oct 2013, 21:54 
Mutant
User avatar

Joined: Sat 22 Jun 2013, 19:53
Posts: 551
Location: Noobshire
Gender: Male
WoW! Nice STM,this is so fun and funny :P
Great and creative!
Good job.

_________________
Well, if I had to give a reason for my actions, I guess it's because I love people. I guess I wanted to see the faces that mankind has to offer.
I ACTUALLY AM A SOULREAPER..
don't click this link...


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V5
PostPosted: Fri 01 Nov 2013, 21:11 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
Version 5 released!
Image
- Outbreak added. Sci & Rebels need to clear 2 bombs in the tunnels. For Cooperative, as long as you collect souls the bomb will power up instead of having to deliver it.
- Lighting removed. I used tile colouring to achieve the new look.
- Gangsters now spawn in inaccessible locations instead of spawned into death zones.

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V5
PostPosted: Fri 01 Nov 2013, 22:08 
Crimea is ours!
User avatar

Joined: Tue 16 Apr 2013, 14:56
Posts: 428
Gender: Male
now make it support outbreak


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V5
PostPosted: Sat 02 Nov 2013, 02:59 
Walking Encyclopedia
User avatar

Joined: Sun 05 Jul 2009, 09:08
Posts: 3228
Location: Singapore
Gender: Male
Maximilian wrote:
now make it support outbreak

*Ahem*
STM1993 wrote:
Version 5 released!
- Outbreak added. Sci & Rebels need to clear 2 bombs in the tunnels. For Cooperative, as long as you collect souls the bomb will power up instead of having to deliver it.
- Lighting removed. I used tile colouring to achieve the new look.
- Gangsters now spawn in inaccessible locations instead of spawned into death zones.


EDIT:
Version 5.1 - added additional PvP Outbreak bomb spawn locations.

_________________
ImageImage
Member of [TG] Team Gamble
[[STM's Random Stuff]]
Credits to Illusion & Affle for my signature & avatar respectively!


Top
 Profile  
Reply with quote  
 Post subject: Re: [STM] Map: Pacman V5.1 [Outbreak Added]
PostPosted: Mon 03 Feb 2014, 01:09 
Geneshift Creator
User avatar

Joined: Sat 14 Mar 2009, 17:50
Posts: 6050
Location: Sydney, Australia
Gender: Male
Nice stuff man. Adding to the community maps server ;)

_________________
Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 2   [ 37 posts ]
Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron