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 Post subject: Re: Bx_Core
PostPosted: Sun 15 Apr 2012, 05:54 
Slippery Fish
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What is it now? V1.55?
Added some more visual stuff, Like outlining the bridge and other stuff with the road siding texture.
Added tile properties, Dirt areas are a mix between mud properties and dirt, while one is of mud and water, Looked pretty cool when I was messing around in it. Metal stuff have metal properties.
Moved some containers so its a bit easier to move around with fast cars.

Pic in a second. (Maybe more, Imgur is down for maintenence.)
Edit: lol, Completely forgot to add a picture, Will add once I get back online..
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 Post subject: Re: Bx_Core
PostPosted: Mon 14 May 2012, 05:05 
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Cool, I'm adding this to the maps folder now. If you make any further changes let me know :)

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 Post subject: Re: Bx_Core
PostPosted: Mon 30 Jul 2012, 02:01 
Slippery Fish
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V 1.6
tweaked the lights a bit more,
Made the flatbed able to go up the base stairs when at cruising speed, and at the lowest speed possible.
Made the bases a bit bigger
Adjusted spawns


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 Post subject: Re: Bx_Core
PostPosted: Tue 31 Jul 2012, 02:06 
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Awesome, it shall be included in the next version :)

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 Post subject: Re: Bx_Core
PostPosted: Sun 06 Jan 2013, 09:12 
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v1.7
Added 2 balconies for both sci and rebels, lowered balconies on sides.
Allowed players to jump into deactivated furnaces as well as deactivating another furnace on the rebels side
Removed a lot of the atmospheric effects and tweaked others.. For whatever reason, Effects appear for 5 or so seconds and then stop, Dunno whether it's just me or it's the actual effects.
*ADDED DECALS, Need feedback on this one, Too much? Too little? Too repetitive?
*Added fog, Should be a tealish color, With 100% Density, Too bad you can't control the height or else I would've lowered it and reduced the density..

Image

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Like always, I would like feedback on this updated map if possible... :P

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 Post subject: Re: Bx_Core
PostPosted: Mon 07 Jan 2013, 06:11 
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Awesome stuff man. Glad to see you're keeping your maps up to date! Will be added next version.

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 Post subject: Re: Bx_Core
PostPosted: Sun 03 Mar 2013, 10:09 
Walking Encyclopedia
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Oi Qwerty.

You know the little secret area at the top left of this map? Which used to be "LOL"?

I teleported into it. And got back out. Level 11 teleport and some self-repair to help me live through it.

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 Post subject: Re: Bx_Core
PostPosted: Sun 03 Mar 2013, 10:26 
Slippery Fish
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STM1993 wrote:
Oi Qwerty.

You know the little secret area at the top left of this map? Which used to be "LOL"?

I teleported into it. And got back out. Level 11 teleport and some self-repair to help me live through it.

I guess I'll make it death tiles..

I'll be updating it soon anyways, because of some effects I dun goof'd on.

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 Post subject: Re: Bx_Core
PostPosted: Sun 03 Mar 2013, 10:29 
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You don't have to use death tiles. You can just use normal collision(green) instead of full collision(dark blue) and it'd achieve the same effect of preventing people from getting there, but still show up as white on the non-texture minimap.

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 Post subject: Re: Bx_Core
PostPosted: Mon 04 Mar 2013, 01:06 
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I applaud you guys for continually updating your maps :D Just lemme know when the new version is up!

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 Post subject: Re: Bx_Core
PostPosted: Wed 26 Jun 2013, 01:01 
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V1.75

Toned down on the effects to reduce/stop a jitter that was occuring, let me know how it turns out.
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 Post subject: Re: Bx_Core
PostPosted: Mon 04 Nov 2013, 09:11 
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v1.8

Added Outbreak zones!
Added Gamemode specific lighting! (Outbreak, Checkpoint, Normal)
Added Gamemode specific particles/sound! (Outbreak)

Fixed side tiles


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Last edited by GelatinOverlord on Mon 04 Nov 2013, 15:57, edited 1 time in total.
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 Post subject: Re: Bx_Core
PostPosted: Mon 04 Nov 2013, 14:01 
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Awesome. Added :)

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 Post subject: Re: Bx_Core
PostPosted: Mon 04 Nov 2013, 15:57 
Slippery Fish
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Oops, Just realized I accidentally deleted an outbreak light while adding checkpoint lights. Should be good now unless I'm a darp (Middle was supposed to have a red light instead of no light.)

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 Post subject: Re: Bx_Core
PostPosted: Tue 05 Nov 2013, 00:56 
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No problemo. Will update.

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 Post subject: Re: Bx_Core
PostPosted: Tue 25 Feb 2014, 05:03 
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Hey man, just double checking that there's nothing new to add for this map?

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 Post subject: Re: Bx_Core
PostPosted: Fri 16 May 2014, 08:48 
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Made brighter, added fancy decals
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 Post subject: Re: Bx_Core
PostPosted: Sat 17 May 2014, 01:43 
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Thanks man! Shall be included :)

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 Post subject: Re: Bx_Core
PostPosted: Fri 06 Feb 2015, 18:26 
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Fixed Decals and adjusted sound effects.
(and that one tile that was slightly lower than any of the others near rebel spawn.. shhh)
Added 6 designated compound zones

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 Post subject: Re: Bx_Core
PostPosted: Mon 02 Mar 2015, 22:28 
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Added. Thanks you sexy.. slippery.. fish man.

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