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 Post subject: Treatment [1.3]
PostPosted: Mon 24 Apr 2017, 03:51 
Gangster
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Posts: 20
I made a map, the concept was to have a U shaped map, where the spawns are somewhat near each other, but you have to trek around the map to actually get in close to the other team. The spawns moved apart a little with the evolution of the design, but the basic principle remains.

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V1.2
V1.11
V1.1
V1.0
View fog is disabled for screens because it obscures basically everything even though it's at a really low intensity


Set up for all game modes other than stealth.
Update V1.31
Map now updated for BR mode, and the low player count map-shrinking feature.
Update V1.3
Various decals/models added.
Fog tweaked.
Minor changes to some zones.

Update: V1.2
Lots of decals/models added.
Wall textures of buildings changed.

Update: V1.11
Water level ramp access added to side bomb areas.
Update: V1.1
Roads are wider, and some corners are less abrupt.
Flickery street lights added to outside areas.
Flame chimney given hazard stripes and a (hopefully) more threatening appearance.
Border Buoys now have a laser line and particles to make it clearer that they mark the start of the killzone.
Only the water is a hurtzone now, so Mid Pipe/buoys/etc are safe to stand on.
Extended base building and added ramp down to water level.
Side Textures changed, further changes possible.
Various more minor tweaks.


Attachments:
File comment: V1.31
Treatment.sub [332.21 KiB]
Downloaded 17 times


Last edited by Amazigh on Fri 05 Oct 2018, 01:34, edited 6 times in total.
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 Post subject: Re: Treatment [1.0]
PostPosted: Tue 25 Apr 2017, 03:54 
Geneshift Creator
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Looks like a lot of fun man. I really like the U concept as well. Keen to try it!

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 Post subject: Re: Treatment [1.1]
PostPosted: Fri 28 Apr 2017, 03:40 
Gangster
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Joined: Thu 02 Sep 2010, 20:30
Posts: 20
Updated to 1.1

Roads are wider, and some corners are less abrupt.
Flickery street lights added to outside areas.
Flame chimney given hazard stripes and a (hopefully) more threatening appearance.
Border Buoys now have a laser line and particles to make it clearer that they mark the start of the killzone.
Only the water is a hurtzone now, so Mid Pipe/buoys/etc are safe to stand on.
Extended base building and added ramp down to water level.
Side Textures changed, further changes possible.
Various more minor tweaks.


From the quick 2v2 gameplay test we did after i first posted, it seems like a pretty fun map, but likely works best with a higher player count than we had.


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 Post subject: Re: Treatment [1.1]
PostPosted: Fri 28 Apr 2017, 08:34 
Mercenary
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Joined: Fri 22 Mar 2013, 20:11
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Location: Estonia
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Do you think the map is finished enough to host on servers? Or are you planning to make some more big changes?

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 Post subject: Re: Treatment [1.1]
PostPosted: Sun 30 Apr 2017, 04:41 
Gangster
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Joined: Thu 02 Sep 2010, 20:30
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Olaroll wrote:
Do you think the map is finished enough to host on servers? Or are you planning to make some more big changes?

I'd say all design changes are done with 1.11, unless something that really needs a change comes up with it being playing on a decent amount. (playtesting is the best way to find issues and all)
So yeah, should be fine to go up on servers now.


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 Post subject: Re: Treatment [1.1]
PostPosted: Sun 30 Apr 2017, 11:28 
Mercenary
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Location: Estonia
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Amazigh wrote:
I'd say all design changes are done with 1.11, unless something that really needs a change comes up with it being playing on a decent amount. (playtesting is the best way to find issues and all)
So yeah, should be fine to go up on servers now.

Nice, I added it to all my servers :D

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 Post subject: Re: Treatment [1.11]
PostPosted: Mon 08 May 2017, 21:41 
Gangster
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Joined: Thu 02 Sep 2010, 20:30
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Update: V1.2
Lots of decals/models added.
Wall textures of buildings changed.

Still a few areas that could probably do with some more work, but getting there now.


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 Post subject: Re: Treatment [1.2]
PostPosted: Mon 08 May 2017, 23:48 
Geneshift Creator
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Nice man. How are you finding the editor btw? Anything you're not fully sure about yet?

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 Post subject: Re: Treatment [1.3]
PostPosted: Sun 28 May 2017, 04:40 
Gangster
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Joined: Thu 02 Sep 2010, 20:30
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Updated again.
Realised that the fog actually didn't look anything like i wanted, so that got changed, and did some other minor tweaks.

Not had any problems with the editor, everything has been explained well enough for me.


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 Post subject: Re: Treatment [1.3]
PostPosted: Wed 31 May 2017, 07:55 
Geneshift Creator
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Cool man, I'm going to include it in v1.01! I'm keen to try it out :)

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 Post subject: Re: Treatment [1.3]
PostPosted: Fri 05 Oct 2018, 01:40 
Gangster
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Joined: Thu 02 Sep 2010, 20:30
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Update: V1.31
BR enabled.
Should work with the low player count map-shrinking feature.


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