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 Post subject: Changes for v1.060
PostPosted: Fri 22 Sep 2017, 08:33 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6051
Location: Sydney, Australia
Gender: Male
The menu has been reworked, graphically and with a new naviation system.
The options menu features a new "common options" section that hides away most of the advanced settings.
There are now three presets in the options menu that easily adjust your graphical settings.
Tweaked a bunch of text and fonts throughout the menu system.

Skills can now be unlocked at any level in the campaign.
Help Text is now shown as a separate popup down the bottom of the screen, instead of being spoken by guards.
A new animated barricade type exists to replace some of the old doors, making it clearer if you can or cannot pass through.
The Kill Combo system has been reworked, now rewarding extra cash for special and combo kills directly.
On each stage players can now compete for the total cash earned in the stage, rather than compete over the highest cash multiplier (which no longer exists).
The loading screen between campaign stages now has animated text to build suspense when you see your end of round stats.
Made some general tweaks to Laboratory and Subway.

Fixed a bug where vehicles would get stuck on the sides of walls.
Fixed a performance issue on some systems.
Honestly I fixed a bunch of other things, but I forgot to add them to the changelog this version. Lots of good stuff, go enjoy!

Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!

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