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 Post subject: Changes for v1.010
PostPosted: Thu 18 May 2017, 08:47 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Location: Sydney, Australia
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CASHRUNS
Speedruns are now called "Cashruns" in Stealth mode and are the new default. The focus is on earning as much cash as possible instead of completing the round as fast as possible. This is more in spirit with the game and allows players to be competitive while still enjoying exploration, combo kills, leveling of skills, buying weapons etc. This also affects the XP awarded for coming in the top 10/100/1000 at the end of the round.



CAMPAIGN CHANGES
Zombies no longer award you experience in Stealth mode. There are now a lot more XP vials to search for instead.
Guards now drop significantly less ammo in the campaign. You gotta buy stuff now.
A new high damage guard type exists that displays red swirling spikes around him. They are "puzzle" guards, cause they'll 1-shot you.
You can now collect "Kill Coins" that increase your income by 10% for each coin. When you die you'll lose a coin. These are persistent.
Guards now pay-out 50% as much cash in Playful difficulty.
Guards still left to kill show up with arrows when you're standing in the current bomb.
Demo users can now set cashruns on Lab.
The cashrun leaderboards now display even in the campaign mode, along with the leaderboard at the end of the round.



CHANGE TO DEMO ACCOUNTS
Demo accounts now have access to all 5 PvP game modes instead of just Conquest: Conquest, Extraction, Battle, Checkpoint and Outbreak. This will allow both demo and paying customers to enjoy a lot more of the game and get a lot more variety.
To compensate, demo accounts can no longer buy superweapons, and are only able to use one skill-tree per round.



GENERAL CHANGES
Improved the How to Play section for Conquest mode.



GAMEPLAY CHANGES
Gangsters now show up on the minimap.
Gangsters now display with gas masks like guards do.
Ammo now costs 2x as much for tier1 and tier 2 guns.



CHEMICAL CHANGES
Capturers now show red smoke instead of green.
Neutralizers now cost $2000 instead of $1000.



SKILL CHANGES
Venom Shot enemy seeking is now 20 instead of 15 degrees/s.
Venom Shot cooldown is now 2/3/4/5/6 instead of 1/2/3/4/5.

Force Fields damage is now 60/50/40/30/20.
Force Fields now 100% block against guard damage.



WEAPON CHANGES
Flaregun max bullets is now 30 instead of 50.

UZI now has 120 max bullets instead of 300.

MP5 now has 150 max bullets instead of 300.

AK47 now has 90 max bullets instead of 300.

M4A1 now has 150 max bullets instead of 300.

M3 now has 24 max bullets instead of 48.

SPAS now has 48 max bullets instead of 72.

M249 now has 150 max ammo instead of 400.

M60 now has 200 max ammo instead of 400.

Ruger now has 32 max ammo instead of 48.

Barrett now has 25 max ammo instead of 30.



BUG FIXES
Possibly fixed a bug with linux crashing due to lighting quality 2.
Fixed a bug when spectating team cash values in Conquest mode.

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Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


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 Post subject: Re: Changes for v1.001
PostPosted: Thu 25 May 2017, 07:45 
Gobbling Turkey
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Joined: Fri 11 Apr 2014, 03:26
Posts: 179
Location: Florida
Gender: Male
Some things you might note;

M3 Super is stomping, since it can just kill someone outright, and then the next shot kills the next, etc. I think damage nerf so that it's, at least, a one-shot only in knife range.
If M3 is nerfed, Uzi could use small nerf to dps/rof to stop it from overpowering M3s again.
Newbie safe penalty should be damage dealt reduced, not damage taken increased. This way vets cant just rely on M3 and sniping to ignore the penalties.
Limit team joining fairness so that you can't make the game a 3v5 or worse, as an example.

Bullets can hit even when appearing to miss. Likely a subtle client-server desync in the accuracy. (most notable on Uzi and AK47 in mid range full auto spray)

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 Post subject: Re: Changes for v1.001
PostPosted: Fri 26 May 2017, 01:19 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6051
Location: Sydney, Australia
Gender: Male
Cheers for this. These summaries from the suggestions threads in discord really help. It's really hard to keep track of what's been said in there.

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