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 Post subject: Changes for v1.000
PostPosted: Tue 18 Apr 2017, 02:26 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6051
Location: Sydney, Australia
Gender: Male
Passwords are no longer needed to create an account as long as you're running through Steam.
Your own character is now highlighted with a coloured halo (can be disabled in the options menu).

Barrier now burns mana at x2 the rate, now only providing you 50hp of additional protection instead of 100hp.
Barrier now improves your accuracy even more.
The accuracy bonus of barrier can be achieved by simply standing still, even without holding CTRL.
Passive mana regen rate is now +3 mana/s instead of +2 mana/s.
Map Damage is now 10hp/s instead of 5hp/s.
Gangsters are now renamed to Guards, to match the naming in the campaign.
Guards in PvP now act as player replacements, and will stop respawning as more real players join the server.
Guards in PvP now take the same damage multipliers as the campaign guards, rather than the zombie multipliers.
Guards in PvP now deal more damage, have a longer fire range, use barrier and take cover in combat.
Guards in PvP now spawn with proper weapons more frequently and never run out of ammo.
Guards in PvP treat mercenaries as enemies and will attack on sight.

Added an awesome new intro to Laboratory with a vehicle driveby sequence.
When you die in the campaign you no longer restart the entire stage. You simply respawn at a mini-checkpoint a bit further back.
Deaths are now shown in the leaderboards.
Players now spawn with Spawn shield in Stealth mode.
Almost all the bombs in the campaign are now buy zones.
Guards now deal significantly more damage.
Tweaked rubber damage in the campaign to do more in 1v1 situations and less in group fights.
Bombs can now be given custom messages that display at the bottom of the HUD.

Grenades now deal 80hp damage instead of 70hp.

AK47 damage is now 25 instead of 24.

M249 damage is now 23 instead of 22.

M60 damage is now 32 instead of 30.

UZI damage is now 19 instead of 20.

SPAS damage is now 77 instead of 84.

Self Repair healing is now 10/15/20/25/30 instead of 15/20/25/30/35.

Blade Fury blade health is now 20/18/16/14/12 instead of 25/22/19/16/13.

Invisibility damage fade duration is now 1/1.5/2/2.5/3 instead of 0.5/1/1.5/2/2.5.

Shockwave now goes back to 100% barrier penetration instead of 50%.

Lasing Orb no longer gives you a +2 mana/s. Instead it increases the rate of all forms of mana regeneration to 150%.

Plasma Ball damage is now 35hp/s instead of 30hp/s.

Assault Armor is no longer affected by knife.

Picking up weapon unlocks in campaign now takes priority over random weapons on the ground.
Fixed a bug with team cash in Conquest mode without team victory on.

Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!

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