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 Post subject: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 10:08 
Geneshift Creator
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NEWBIE SAFE SERVERS
Newbie Safe servers are a new type of server that newbies can play in without getting roflstomped by vets. They are of course optional to play in, and only a few servers will be Newbie Safe. They work by forcing XP Mode onto players as their KD increases. The higher your KD, the more extreme the version of XP Mode you must play under. XP Mode awards you more experience for each kill, but causes you to take more damage. The end result is that newbies can play in these servers without worrying about vets destroying them, because the vets will be forced to play with a drastic increase in damage taken due to their crazy high KD. The XP Modes will increase based on your KD at the following rates:

2.0 KD: x1.25 damage, x1.25 XP
3.0 KD: x1.50 damage, x1.50 XP
4.0 KD: x1.75 damage, x1.75 XP
5.0 KD: x2.00 damage, x2.00 XP

Also newbie shield will automatically be given to players with less than a 0.5 KD ratio in Newbie Safe servers too, and only take 75% as much damage. The optional XP mode has been removed as well, so it can only be seen in Newbie Safe servers.



UPDATED MUSIC
Oh man the music is soooo smooth now. I've improved all the tunes and updated them with new instruments.



GENERAL CHANGES
Added a fullscreen resolution option.
The game will dynamically disable bloom and antialiasing if the FPS is too low.
Speedruns now only display for players who have logged in in the past 30 days (for performance reasons).



STEALTH CHANGES
Polished up all 10 maps again, with new story elements and improved gameplay.
Increased the attack damage of guards slightly.
Guards now have a small delay prior to firing.
Guards and zombies do less damage against flaming vehicles.
Guards dealing damage over time no longer weaken with rubber damage.
Extra XP is awarded at the end of the round for every $100 you earn.



WEAPON CHANGES
Knife rpm is now 75 instead of 60.



SKILL CHANGES
Blade Fury damage is now only x2 vs bots instead of x3.
Blade Fury burst range is now 30m instead of 300m.



VEHICLE CHANGES
Camper health is now 1500 instead of 2000.



BUG FIXES
Fixed a netcode issue when the Rebel bomb is activated in Outbreak.
Fixed an issue with red rectangles showing all over in the map editor.
Fixed an issue with checkboxes displaying incorrectly on some linux systems.
Fixed a bug with takign screenshots.
Fixed some bugs with campaign progress in the menu.

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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 14:46 
Crimea is ours!
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dont stop at 5 kd and double damage, keep up the progression to quad damage, double is nothing


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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 20:12 
Crimea is ours!
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ok a bit better solution: if you are adding x0.25 damage per one KD up to 5 KD, after 5 keep doing it but add 0.05 or 0.1 per one KD, you get the idea.

Because i think 10:2 KD person shouldnt get same treatment as occasional Qwertybeef with 40:1, thats the reasoning. There is difference.

Your current layout wont even stop Sheel, since double damage is still tiny.


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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 21:20 
Gobbling Turkey
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Joined: Fri 11 Apr 2014, 03:26
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Double damage is quite significant, it makes things like Spas and Ruger one shot kills. The exception is if you're in a car.

But Max is right, that the scaling shouldn't stop. Perhaps the graphical changes could have a limit, lest the entire map be covered in spinning red spikes.

Also, 5x XP? Time to grind baby seals to get my mutants to level 50...

EDIT: I've got it planned out. I'll rack up K;D by using a lasing 1 tank build. Then, once I've reached the optimal xp gain, I'll switch to an MG drive by. Once they get wise to that, I can grab an invis and hide throughout inevitable bionic's I'll have placed and start sniping/ambushing.

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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 21:27 
Walking Encyclopedia
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In hindsight, sounds pretty exploitable to be honest as Aster points out in his post and may even have the opposite effect of making vets want to continue killing for the sweet XP, especially if people are just going to swap kills with each other with XP Mode enabled or something.

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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 21:38 
Gobbling Turkey
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I have made an EVEN BETTER plan. Simple. I just host a server, load up RNGesus on a demo account. And just grind my alt down with 5x xp prejudice. XP Farmer is no longer required!

Wait.... Wasn't there a hidden XP cap per minute that was put in a while ago to prevent XP farmers?

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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 23:00 
Geneshift Creator
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It's hard to say if x2 damage is enough.. but it seems pretty significant to me. Remember this will burn through your barrier x2 faster as well, not just hp. Also don't forget that we have XP Mode in the game already and typically people choose not to play with it. Amd that's only with x1.5 damage and x3 XP. So going up to x2.0 damage will be significantly harder to play with than that.

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 Post subject: Re: Changes for v0.997
PostPosted: Sun 29 Jan 2017, 23:45 
Crimea is ours!
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Ofcourse no bonus xp should be awarded to the good player, the whole point of the penalty is 'if you are good get the fuck out of a fucking dedicated noob server'

Double damage is obviously very significant in fight of equal opponents.
Double damage is not affecting things enough in our scenario 'good player joined noob server and stomps everybody'


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