Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: Version 1.12: Battle Royale Turbo Released!
PostPosted: Sat 29 Sep 2018, 01:33 
Geneshift Creator
User avatar

Joined: Sat 14 Mar 2009, 17:50
Posts: 6054
Location: Sydney, Australia
Gender: Male
This is the biggest version of Geneshift yet and plays like a whole new game! This new mode has all the usual features of a Battle Royale: orbital drops, looting, a shrinking circle of death, and last man standing. But there are a few unique twists on the BR genre too. The main one being that each round is only two minutes long. Check out this new trailer!


Two Minute Rounds
In this Battle Royale each round only lasts two minutes. You spawn in the air, fly to a safe location, and begin looting for weapons, skills, health kits and more. The circle is constantly closing in, creating a sense of urgency and pushing you towards the big show-down in the centre.

Two minutes worked best in our testing. It gives you just enough time to loot, but not so much that you feel like you're in a walking simulator. The winner of each round gets +10 points (and +1 point per kill) and the first player to 50 points wins.

Zombie Respawning
Another twist is that when you die you don't get kicked back into the menu lobby. How boring! Instead, you respawn as a zombie with only 30hp and a melee attack. If you actually manage to kill a remaining player, you will respawn as a human and be back in with a chance to win the round!

Being a zombie also makes you unaffected by the circle of death. This means you can loot for rare skills, chemicals, and cash in areas that are unsafe for humans to travel. You have something productive to do while the round is going on, and can set yourself up to do better in future rounds.


Looting & Item Progression
This mode completely changes Geneshift because of looting, and it actually makes the game FAR more accessible for new players. Geneshift has always had a complexity problem. With over 30 skills to read, new players were overwhelmed with too much choice and information.

This new looting system solves this by restricted access to items. You can only unlock a skill after you have discovered it, which means that you learn how to play the game GRADUALLY. This also gives a great sense of progression, where you get excited to discover a new item and see what new skill you've unlocked.

Big GTA2 Style Maps
Another thing I love about this mode is that it's able to use the massive GTA2-like maps from the campaign. If you've only played the multiplayer, you'll really enjoy running around these massive new maps. The vehicles and chemicals play great on them and really give a big open-world, survival experience.

Talking of vehicles and chemicals, it's really interesting to see how they behave with these new BR mechanics. Vehicles are a great way to escape the circle if you get trapped while looting. They'll provide just enough speed and protection to get you to safety. Meanwhile, chemicals like Warp Field give you the ability to teleport to the single, central buy zone. This lets you spend your cash on ammo and prepare for the final showdown.


Marketing and What's Next
This is the mode that Geneshift shall be known for. It's so much easier for new players and streamers to get into the game without being overwhelmed. So now that this is out I'm officially shifting gears into 100% marketing mode. We're going to start having a lot of streams and players, and I couldn't be more excited! A big thanks to everyone who has helped develop this mode in the Discord. Now it's time to play!

Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!

Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]

Who is online

Users browsing this forum: No registered users and 3 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: